The News Review:
- … ‘ ‘Turf’ Draw Students Into Virtual Battles |…
- College startups battle over credit for online game
- International Online Game Developer Licenses Epic’s Unreal 3 Engine
… ‘ ‘Turf’ Draw Students Into Virtual Battles |…
MTV.com – Mar 25, 2008
These games hope to foster team spirit and intensify sentiments of school pride that already exist in many college campuses. Players move their own armies but must adhere to their team’s battle strategy to be a united fighting machine. In order to be successful teams must tie online game play to the real world by regularly recruiting members around campus and formulating battle plans during scheduled meetings away from the computer. Most teams choose to place one or more of their armies on the designated territory during the final hours of each turn so that the opposing team has little or no time to devise a new battle plan and strike back. In order to win a team must capture all territories. “['Turf'] is an online game that reinforces already existing local communities” said Smedresman. “It lives both online and in the real world… Most teams choose to place one or more of their armies on the designated territory during the final hours of each turn so that the opposing team has little or no time to devise a new battle plan and strike back. In order to win a team must capture all territories. “['Turf'] is an online game that reinforces already existing local communities” said Smedresman. “It lives both online and in the real world. And what better way to unite residents of a dormitory than giving them a way to totally “pwn” the dorm next door?”The idea is that teams in ‘GoCrossCampus’ have a common affinity because they are in a similar geographical area and are on the same team” Hargreaves said. “The game is uniting them towards a common goal. In order to join most campus competitions you must be a student or alum of that school with a valid university e-mail address.
College startups battle over credit for online game
Ars Technica – Mar 25, 2008
In fact until recently it seems like only a few schools' populations have actually had the pleasure of playing the Risk–like game spread across a map of their campus. The game began when Yale alumnus Gabe Smedresman created a web version of Risk set to a map of.
International Online Game Developer Licenses Epic’s Unreal 3 Engine
Local Tech Wire – Mar 25, 2008
26 2008 Cary N. — Epic Games’ Unreal 3 game engine will be at the core of two massively multiplayer games to be developed by NCsoft. The South Korea-based company has used the Unreal 2 engine in the soon-to-be released Exteel and the already published Lineage II. “NCsoft pioneered online game development using Unreal Engine as evidenced by Lineage II one of the most commercially successful and enduringly popular online games in history” said Jay Wilbur vice president of Epic Games. “We are thrilled to take this next step with NCsoft and are fully committed to supporting their projects. We expect to be completely wowed by what they do with our latest technology.