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Social gaming picks up momentum

Posted on Mar 31, 2008 08:27:06 AM

The News Review:

- Social gaming picks up momentum
- Bloomberg.com: Investment Tools
- … Games from NetDragon ‘Eudemons Online’ and…
- Indiantelevision.com’s interview with Zapak Digital Entertainment…

Social gaming picks up momentum
San Francisco Chronicle – Mar 31, 2008
“It allows me to stay in touch with friends all around the country through a simple game” said Segal 36. Plus he said “It’s better for your brain than watching ‘Celebrity Fit Club’ or whatever. ” Online casual games like poker and puzzles have long drawn their share of fans. One study by Park Associates a research firm estimated that 34 percent of U. adult Internet users play online games weekly. But as it has with other activities the social-networking phenomenon is introducing a new layer to gaming… While some programs have quickly flamed out games have drawn repeat users who keep coming back for more. And games have steadily amassed new recruits as players invite their friends. Unlike traditional online casual games users playing inside a social network aren’t competing against strangers who happen to be online at the same time but against their friends. It’s a significant distinction: Segal said he had tried playing backgammon online in the past but didn’t have a good experience. If he played well his opponents sometimes would just abandon the game and disappear. That doesn’t happen among his friends. Social gaming has become yet another means to keep in touch.

Bloomberg.com: Investment Tools
Bloomberg – Mar 31, 2008
Our focus on this task has led us to release revised versions ofthe game almost every day. The open beta test results reinforce theeffectiveness of our strategy and we believe that Giant Online will go on toachieve the success that ZT Online is still enjoying today. " About Giant Giant is one of China's leading online game developers and operators interms of revenues focusing on massively multiplayer online role-playing games. Giant's game ZT Online was voted the most popular online game in China in2006 according to the International Data Corporation. The Company's secondgame Giant Online entered into open beta testing on March 28 2008. Gianthas two additional online games that it intends to commercially launchincluding King of Kings III and Empire of Sports. Giant has built a nationwidedistribution network to sell the prepaid game cards and game points requiredto play its games which as of December 31 2007 consisted of over 200distributors and reached over 116500 retail outlets including internetcafes software stores supermarkets bookstores newspaper stands andconvenience stores located throughout China… The open beta test results reinforce theeffectiveness of our strategy and we believe that Giant Online will go on toachieve the success that ZT Online is still enjoying today. " About Giant Giant is one of China's leading online game developers and operators interms of revenues focusing on massively multiplayer online role-playing games. Giant's game ZT Online was voted the most popular online game in China in2006 according to the International Data Corporation. The Company's secondgame Giant Online entered into open beta testing on March 28 2008. Gianthas two additional online games that it intends to commercially launchincluding King of Kings III and Empire of Sports. Giant has built a nationwidedistribution network to sell the prepaid game cards and game points requiredto play its games which as of December 31 2007 consisted of over 200distributors and reached over 116500 retail outlets including internetcafes software stores supermarkets bookstores newspaper stands andconvenience stores located throughout China. For more information pleasevisit Giant Interactive Group on the web at.

… Games from NetDragon ‘Eudemons Online’ and…
highbeam.com – Mar 31, 2008
This material is published under license from the publisher through the Gale Group Farmington Hills Michigan. All inquiries regarding rights should be directed to the Gale Group. (”NetDragon” or the “Company” with its subsidiary collectively the “Group”; stock code: 8288. HK) has announced that traditional Chinese versions of its two main original online games “Eudemons Online” and “Zero Online” will be officially launched shortly in Taiwan. The Group has granted licensing rights to UserJoy Technology Co.

Indiantelevision.com’s interview with Zapak Digital Entertainment…
Indiantelevision.com – Mar 31, 2008
Having said that however youngsters below 12 are increasingly playing on Zapak. They are becoming stickier towards gaming. How does the market size for online games compare with mobile gaming? If you look at developed gaming markets like China Korea and Vietnam online gaming has surpassed mobile gaming. In countries that have a strong PC and online penetration online gaming offers a better user experience. The best part about online gaming is that you can form communities that you cannot have on the mobile. Could you shed light on the strategy being followed to increase the product portfolio? When we started we focused on casual games which is the low hanging fruit. There is no point getting hardcore games to non-gamers.

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