The News Review:
- Start-Up Uses nline Games to Teach Kids Math
- Top 10 nline Gaming Sites Revealed: Player Time Up 42 Percent In 2008
- China re-enacts anti-addiction gaming laws
- China’s Consumer utlook Remains Bright
- It’s all in the name – Game Table n-Line
Start-Up Uses nline Games to Teach Kids Math
New York Times United States
The lessons are taught through video games. Kids pick a theme such as an arcade or adventure park and a character such as a dinosaur or pirate and play an online game with a hidden math lesson. “The hallmark of the product is it?s real math but children think it?s a game” said Lou Gray DreamBox Learning’s chief executive officer. DreamBox based in Bellevue Wash. has four teachers on its 21-person staff and developed the curriculum based on the National Council of Teachers of Mathematics guidelines. It charges a subscription fee of $49 for six months though users can try it out free for two weeks.
Top 10 nline Gaming Sites Revealed: Player Time Up 42 Percent In 2008
Gamasutra CA
According to its latest study the online game category has gathered 86 million total visitors as of year’s end up 27 percent. 9 percent of their total internet time in 2008 playing online games says ComScore who surveyed its large group of Internet users to extrapolate the data. This figure is up notably from 3.
Related from Prmonster: Media in the 21st Century: The Great Melding Pot
China re-enacts anti-addiction gaming laws
Examiner.com
The Chinese government has been trying to put a stop to internet gaming addiction for a while now by getting MM game developers to implement anti-addiction devices into their games. Sounds serious? f course! In China internet addiction is considered a legitimate medical disorder. There have even been attempts to prevent college students from playing online games by taking away their computers (not that this stopped them – students simply adapted by playing their games in computer centers). China is not shy about online censorship. Now MMs are the target. Users are now forced to enter their real names and state-issued ID numbers when signing up to a MM. This is possibly in retaliation to a number of companies that were not using the anti-addiction devices required of them.
China’s Consumer utlook Remains Bright
Seeking Alpha NY
With China’s economy slowing but still seeing positive growth rates what the Chinese consumer is thinking and how and what to sell to him or her is critical for multinational corporations. We have seen declining optimism in the last month.
It’s all in the name – Game Table n-Line
Examiner.com
com) “the guiding philosophy has been to as much as possible recreate the experience of face-to-face gaming on a home computer. Games were to look and play like their real world counterparts so the games had to be fully licensed to include original artwork and rules. Many of these people had already been exposed to computer versions of their favorite games but like Eng and his partner GT president Joe Minton they longed for the live interaction inherent in face-to-face gaming.