The News Review:
- Global Video Games Software Market To Reach $91.96 Billion by 2015 …
- Startup nline Game Publisher Playdom Hires EA C
- China Targets nline Games Google
- Game boys lost in online world
Global Video Games Software Market To Reach $91.96 Billion by 2015 …
PR Web (press release)
A full-fledged industry in itself video games is gathering critical mass both in terms of game varieties and customer base. Mature adults and women for instance have entered the spotlight as significant revenue generating audiences for online games such as puzzles and trivia. The market for video games follows a cyclical trend characterized by high sales during periods of new consoles launches which are typically followed by introduction of new game titles the sales of which add to the overall growth in the market. The ongoing economic slowdown the financial crisis and lower consumer confidence of late have led to a steady deterioration in market fundamentals. Falling discretionary spends rising levels of unemployment and reduction in household wealth are poised to take their toll on the market in the upcoming years. While traditional consoles & PC games plummet slightly due to global recession and products maturation online and wireless gaming will continue to expand and offer opportunities for a large number of publishers developers and investors.
Related from Managementmonster: Research and Markets: Content Management Software – Global …
Startup nline Game Publisher Playdom Hires EA C
InformationWeek
John Pleasants ex-president of global publishing and chief operating office of EA is joining the Silicon Valley Calif. startup at a time when online gaming is growing while the video-game industry is in a slump.
China Targets nline Games Google
Virtual Worlds News
According to the Times "that is the function that displays a drop-down menu of words related to a search word that is typed into the search engine. "As if focusing on one company wasn't enough the government also took the opportunity to direct harsh criticism at online games. Reuters is reporting that a senior government official with the General Administration of Press and Publication (GAPP) the group that monitors online games in that country would soon issue new rules cracking down on "undesirable" elements of online and virtual worlds games. This comes amid fears of "growing Internet addiction" just as the number of online gamers is spiking. Reuters reports the number of online game players in China rose 23 percent to 40. 17 million last year citing the Xinhua news agency which itself cited an industry survey.
Game boys lost in online world
Bangkok Post
The phenomenon of young people addicted to computer games is occasionally highlighted when the obsession leads to tragedy as when a teenage schoolboy murdered a taxi driver in a bizarre re-enactment of a theme in the game Grand Theft Auto. But despite the attention it remains a serious problem. This has raised questions about the effectiveness of regulations on the shops that cater to the online games crowd. According to the National Institute for Child and Family Development (NICFD) under Mahidol University which conducted a study on the issue last year young people under the age of 20 are the largest group of customers at internet cafes and over 80% of their internet usage is for entertainment especially involving computer games. Besides spending too much time in internet cafes the institute also found that some young people are “turning professional”. Like Mum they become skillful enough to sell their services to less skillful players. Itthipol Preetiprasong the head of a media evaluation system project at NICFD said it is still not known how common this practice is or what impact it has on the children.